

矢量版,文字放大任意倍数不会变模糊,比如上图红框放大如下:

同样,矢量版文字还可以复制,比如图中文字复制如下:
This book summarizes work done on the graphics for The Witcher in the years 2002-2007. Initially consisting of three members, the art team expanded over time. Ultimately twenty people – all employed by CD Projekt Red – created the game visuals.
We drafted the artistic concept at the turn of 2002 and 2003. Familiar with Andrzej Sapkowski’s prose,having a clear idea of how it should look in game form, we devised the overriding visual formula within a few weeks. The Witcher would draw on the ‘dark fantasy’ genre and the best available example of it – Diablo 2. This was consistent with our vision of a brutal and grimy game world that would afford little room for charming illusions. It had to be a thoroughly believable world, a convincing backdrop for the contemporary social problems that would play out within it.
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