This book summarizes work done on the graphics for The Witcher in the years 2002-2007. Initially consisting of three members, the art team expanded over time. Ultimately twenty people – all employed by CD Projekt Red – created the game visuals. We drafted the artistic concept at the turn of 2002 and 2003. Familiar with Andrzej Sapkowski’s prose,having a clear idea of how it should look in game form, we devised the overriding visual formula within a few weeks. The Witcher would draw on the ‘dark fantasy’ genre and the best available example of it – Diablo 2. This was consistent with our vision of a brutal and grimy game world that would afford little room for charming illusions. It had to be a thoroughly believable world, a convincing backdrop for the contemporary social problems that would play out within it.